Self-Study 5
This is a devlog for self-study 5 of my portfolio.
This self-study was about lighting and shadergraph. For this portfolio work, I have to follow multiple tutorials made by Brackeys to finished this work.
Firstly, I followed Brackeys' tutorial on lighting and downloaded provided assets to help me finished this task, let's call it 'Monkey in the Room'. It was a simple task. I have to create lights using a plane mesh. and create a emissive material, meaning it will allow a material to emit light, and put them on the created plane. One will emit orange light and other will emit the blue light. I then have to make sure the objects you see in the screenshot are static, which you can do by ticking the static checkbox in unity. Then I generate the light in the scene and here's how it looks in the screenshot.
From Brackeys' tutorial video, I tried to do a post-processing bloom effect but I could not get it to work and the video is a bit old.
Next was to do some shadergraph. I again follow Brackeys' tutorial on shadergraph and created this effect shown in the video.
I also created another effect again using Brackeys' video on the dissolve effect. Here's the gif of the effect.
After finishing the tasks using Brackeys' videos, I then have to put lighting on my terrain project. Here is the screenshot before the lighting. I did changed some things like removing a skybox material and changing the ambient colour to make it a bit darker to really show what it looks like with no lights in the scene.
Now here is the screenshot after I put lighting in.
As shown in the screenshot above, I used the same thing that I learnt in Brackeys' tutorial by creating a plane mesh and putting a emissive material on it. You can see the house has a light with some blue light coming from the left and yellow light coming from the right. It's hard to see but there is also a pink light emitting at the back near the barrel. I put that there to light more of that part of the scene. I thought it looks pretty good and thinks it pleasing to look at.
Lastly, I used a custom shadergraph that I made and put it on the enemies. The effect is the dissolve. The same one I made for Brakceys' tutorial. I would have made a different one but I was running out of time with this self-study. I did make a change to the effect though. I changed the colour of the effect to red so it indicates that it's an enemy. Here's the gif:
References:
Lighting in Unity by Brackeys:
Basics of Shader Graph - Unity Tutorial by Brackeys:Dissolve using Unity Shader Graph by Brackeys:
UTAS KIT207 Portfolio
Status | In development |
Author | liamp4 |
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