Press A/D or left/right arrow to rotate platform.

Press Q to return to the main menu.

Lindsay Mode is enabled so you can drag the ball with your mouse.

Get the ball to the goal to win.

Use 1-9 + 0 keys to auto-switch between levels:

  1. Basics
  2. Deadly Walls
  3. Bounce
  4. Moving Walls
  5. Multiball
  6. Lasers
  7. Scrolling + Button
  8. Homing Enemies
  9. Portal Fragments (Custom)
  10. Unstable Platforms (Custom)

SFX/Music:

Level Completion SFX - https://www.youtube.com/watch?v=U5GUASL9OBs

Ball Reset SFX - https://pixabay.com/sound-effects/blow-into-microphone-001-11346/

Music - https://pixabay.com/music/beats-so-surreal-184493/

Sprites:

Background -  https://brackeysgames.itch.io/date-night

Ball - https://lvgames.itch.io/free-glowing-ball-sprite-pixel-fx-rpg-maker-ready

Platforms - https://brackeysgames.itch.io/date-night

Portal - https://pixelnauta.itch.io/pixel-dimensional-portal-32x32  

Skull - https://nyknck.itch.io/skull-sprite

Heart - https://xxashuraxx.itch.io/heart

Restart Button - https://pixabay.com/vectors/button-reset-sign-symbol-icon-31199/

Font - https://www.fontspace.com/super-dream-font-f101954

Source that helped me with my coding - https://discussions.unity.com/t/how-to-find-the-total-amount-of-objects-in-scene...

ChatGPT:

I used ChatGPT to help me with enemy as well as its trail to change colour when getting closer to the ball.

Here is the link to that conversation - https://chatgpt.com/share/6736f87b-6bf8-8009-a540-48512f0cd517

Features:

Core Functionality:

Platform rotation, Platform interaction, Ball reaches goal portal and Ball reset.

Extra functionality:

Lives system, Bonus lives, Sound effects (audio with ball lost is only play when the ball hits the red walls), Music, Post-processing and time-scale and Lindsay mode.

User Interface:

Title screen with difficulty select, In-game UI, Start of level text, End of level text and End of game stats.

Implemented all levels functionality and visual style. 







StatusReleased
PlatformsHTML5
Authorliamp4
Made withUnity

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