Exam Game
Press A/D or left/right arrow to rotate platform.
Press Q to return to the main menu.
Lindsay Mode is enabled so you can drag the ball with your mouse.
Get the ball to the goal to win.
Use 1-9 + 0 keys to auto-switch between levels:
- Basics
- Deadly Walls
- Bounce
- Moving Walls
- Multiball
- Lasers
- Scrolling + Button
- Homing Enemies
- Portal Fragments (Custom)
- Unstable Platforms (Custom)
SFX/Music:
Level Completion SFX - https://www.youtube.com/watch?v=U5GUASL9OBs
Ball Reset SFX - https://pixabay.com/sound-effects/blow-into-microphone-001-11346/
Music - https://pixabay.com/music/beats-so-surreal-184493/
Sprites:
Background - https://brackeysgames.itch.io/date-night
Ball - https://lvgames.itch.io/free-glowing-ball-sprite-pixel-fx-rpg-maker-ready
Platforms - https://brackeysgames.itch.io/date-night
Portal - https://pixelnauta.itch.io/pixel-dimensional-portal-32x32
Skull - https://nyknck.itch.io/skull-sprite
Heart - https://xxashuraxx.itch.io/heart
Restart Button - https://pixabay.com/vectors/button-reset-sign-symbol-icon-31199/
Font - https://www.fontspace.com/super-dream-font-f101954
Source that helped me with my coding - https://discussions.unity.com/t/how-to-find-the-total-amount-of-objects-in-scene...
ChatGPT:
I used ChatGPT to help me with enemy as well as its trail to change colour when getting closer to the ball.
Here is the link to that conversation - https://chatgpt.com/share/6736f87b-6bf8-8009-a540-48512f0cd517
Features:
Core Functionality:
Platform rotation, Platform interaction, Ball reaches goal portal and Ball reset.
Extra functionality:
Lives system, Bonus lives, Sound effects (audio with ball lost is only play when the ball hits the red walls), Music, Post-processing and time-scale and Lindsay mode.
User Interface:
Title screen with difficulty select, In-game UI, Start of level text, End of level text and End of game stats.
Implemented all levels functionality and visual style.
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