Testing
This is the sixth and last checkpoint for Last Stand and it's on Testing.
For this checkpoint, I have received various feedbacks on the difficulty, fairness, visuals and stability of my game during the testing session in week 12.
The difficulty aspect of the game, majority says that the game is well-balanced with comments consisting on how they like the constant movement and good amount of resources spawning but I've received feedback on how the player walking speed should be slower than the speedy zombie but slightly faster than regular zombie. I have changed the player walking speed so they are a bit slower than speedy but can outrun them when sprinting, forcing the player to manage their stamina. The fairness aspect, all people says it feels fair to play but some say they have little ammo left which is a point of the game, unless they mean they feel there's less ammo at the start of the game.
The feedbacks I've received for the visuals are that they feel it set the tone for the zombie apocalypse but also suggests improvement on the visuals, such as, make a house more rundown and adding few things to the surrounding. For making the house more rundown, I make the house a bit darker and for the surroundings, I added rundown cars which is from the same tilemap/sprite set which can be found here (Manero, 1, 2021).
I received some feedbacks on some bugs. One that ruins the experience and one that's not game crashing. One that ruins the experience is that they were no longer able to fire, reload and switch their guns. It is uncertain if I have fixed it but I do know where in part of the code it caused the player ability to use the gun. To give you an idea of the code, there's a boolean called 'isReloading' which is initially set to false until player presses 'R' for reload. When it's true, it'll disable the ability to shoot and switch their gun. It starts the coroutine for reloading the equipped gun and when the coroutine is done, 'isReloading' is set back to false, enabling the player's ability to shoot and switch their gun. The other bug is that they see white line flashes in the tiles, it not game breaking but can throw some people off. I couldn't find a way to fix it. All the people that played this game, say that the game ran really well, ran smoothly and had no issues.
When observing people playing my game, I didn't see much issues other than the issues tester pointed out. I was expecting some bugs that wasn't mentioned but it didn't happen which I was happy about. To improve my testing session, I would probably try to get more people to test my game so I have wide range of feedbacks for different aspect.
References:
Manero, I. 2021. itch.io. [online] Available at: https://ittaimanero.itch.io/zombie-apocalypse-tileset [Accessed at 16th September 2024].
Last Stand
Status | In development |
Author | liamp4 |
Genre | Survival |
More posts
- Documentation + User Guide21 days ago
- UI/Polish26 days ago
- Game Testing28 days ago
- Presentation/Graphics33 days ago
- Enemies/Interaction/Puzzles39 days ago
- Basic Level Blocking49 days ago
- Player Movement56 days ago
- Game Concept - Assignment 263 days ago
Leave a comment
Log in with itch.io to leave a comment.